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By Bjorn Laurin , GM and VP, MySpace Mobile At MySpace, we’re committed to offering developers the building blocks and resources to create engaging apps and social games. Today, the company is announcing a new SDK for developers to integrate MySpace into...
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The ability to trigger and send invites to a user's friends is considered the most valuable viral channel for apps/games. In order to preserve the value of this mechanism and encourage authentic growth for apps, MySpace will soon be implementing daily...
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We have teamed up with Scoreloop, the worldʼs leading enabler of mobile social gaming, in order to allow game developers to fully exploit social networking in their own game development. Scoreloop allows developers to drive game discovery and increase...
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This has been an amazing year for OpenSocial. The spec group hammered out the full release 1.0 version of the OpenSocial specification, we cleaned up the APIs, and added a templating system. MySpace launched a major revision of the open platform with...
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Now that we've launched OpenSocial 1.0, we're here to help educate all you developers with how to use it. One of the most common patterns we see among app developers is HTML fragment loading from an external site. There's a new wiki page outlining...
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Starting Thursday, April 15th, Myspace will be changing the way apps display on the user home page. We will be piloting this new format for a week, and we would love your feedback . Our goal is to achieve a more efficient use of space on this page by...
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OpenSocial 1.0 is now live on the MySpace Developer Platform! Lots of hard work in the public OpenSocial specification group, along with incorporating feedback from developers like you have gotten us to this exciting milestone. OpenSocial 1.0 aids you...
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Hey folks, I'm happy to say that we've published our Developer Analytics APIs for general consumption. This set of APIs allows you as developers to ingest statistical data about your application to help you better understand how your application...
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We've added the ability to add your own custom tracking parameters to app invites. You can use parameters to track in many different ways; you see which user sent the invite, automatically start a new user at a certaint point in a game, conduct A...
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We’d like to share with you today enhancements we’ve made to the MySpace platform that will increase the discoverability and virality of games on our site. These changes were made to help users better find and experience games on MySpace and also empower...
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Social Networks aren't just for users like you and me; major companies and brands rely on services like MySpace to engage with their customers and acquire actionable feedback. In order to take advantage of these networks, companies need tools to take...
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Post to MySpace has been updated to Share on MySpace . Share on MySpace will remain simple to implement – just copy/paste a code snippet – but now shared articles, photos, videos and comments will publish into the MySpace Stream, further enhancing the...
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The MySpace developer team is gearing up for our " Game Development on Social Platforms " tutorial day at the Game Developers Conference on March 10, 2010. The day is designed to address building games for social platforms, the business aspects...
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At MySpace we want to provide as many resources as possible to developers to help them build great, social applications. As an augment to the resources currently available (like the MySpace developer site ) I’m happy to report that a new book, "Building...
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Since announcing the MySpace Developer Challenge a few weeks ago, we thought it would be a good idea to host an event where developers can get started on their submissions and come meet our developer team. This MySpace devJam is a great way to turn the...